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The Haversine Formula Explained

The haversine formula computes great-circle distance on a sphere using a numerically stable trigonometric identity. The article derives the formula from spherical geometry, explains why it's preferred over the spherical law of cosines, gives a worked example, traces the history from Inman's 1835 navigation tables to modern JavaScript implementations, and covers the practical considerations (mean Earth radius, edge cases, performance).

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The haversine formula is the workhorse of consumer geographic distance computation. Every web map, every “how far away is this?” widget, every GIS proximity query — they all use haversine or a close variant. This article goes deeper than the great-circle-distance pillar: the derivation, the numerical-stability advantage over the older cosine-law formula, the history, and a runnable JavaScript implementation.

The formula

Given two points (φ₁, λ₁) and (φ₂, λ₂) in radians and a sphere of radius R, the great-circle distance d is:

Δφ = φ₂ − φ₁
Δλ = λ₂ − λ₁
a = sin²(Δφ/2) + cos(φ₁) · cos(φ₂) · sin²(Δλ/2)
c = 2 · atan2(√a, √(1 − a))
d = R · c

That's it. Three trig calls, a square root, an atan2, and a multiplication. The arithmetic is fast, well-conditioned, and implementable in any programming language with a standard math library.

Where the haversine comes from

The haversine function is defined as:

hav(θ) = sin²(θ/2) = (1 − cos(θ)) / 2

The name is a contraction of “half versed sine.” The versed sine versin(θ) = 1 − cos(θ) was a standard navigation function in the 18th and 19th centuries — useful because it's always positive (unlike cos) and varies smoothly from 0 to 2 as θ goes from 0 to π. The half-versed-sine takes values from 0 to 1.

In 1835, James Inman's Navigation and Nautical Astronomy introduced the haversine into navigation tables. The formula predates Inman in academic spherical trigonometry, but Inman packaged it for practical use by ship's navigators with pre-computed log-haversine tables.

The modern formula uses sin²(θ/2) directly rather than the haversine name — equivalent but more transparent to read.

Derivation

Starting from the spherical law of cosines (which gives the angular separation θ between two points on a unit sphere):

cos(θ) = sin(φ₁)·sin(φ₂) + cos(φ₁)·cos(φ₂)·cos(λ₂ − λ₁)

Rearranging using the identity 1 − cos(θ) = 2·sin²(θ/2):

2·sin²(θ/2) = 1 − cos(θ)
             = 1 − sin(φ₁)·sin(φ₂) − cos(φ₁)·cos(φ₂)·cos(Δλ)

After applying the sum-to-product identities and simplifying:

sin²(θ/2) = sin²(Δφ/2) + cos(φ₁)·cos(φ₂)·sin²(Δλ/2)

This is the haversine of the angular separation. To recover θ (and hence d = R·θ), apply atan2 rather than arcsin for numerical stability:

c = 2·atan2(√a, √(1 − a))   where a = sin²(θ/2)

The atan2 form handles edge cases (a = 0, a = 1) cleanly and is the standard recommended implementation.

Why not the cosine-law formula directly?

The spherical law of cosines:

d = R · arccos(sin(φ₁)·sin(φ₂) + cos(φ₁)·cos(φ₂)·cos(Δλ))

is mathematically equivalent to haversine but numerically worse for short distances. The reason: when θ is small (short distances), cos(θ) is very close to 1, and computing arccos(0.9999...) loses precision rapidly in floating-point arithmetic.

A concrete failure case: distance between two GPS readings 1 m apart at the equator. The angular separation is about θ ≈ 1/6,371,000 ≈ 1.57 × 10⁻⁷ rad. The cosine of that angle is 1 − 1.23 × 10⁻¹⁴. In IEEE-754 double precision, this rounds to exactly 1.0 because the deviation from 1 is below the precision threshold (~10⁻¹⁶). arccos(1.0) = 0, so the cosine-law formula gives a distance of 0 m for two points 1 m apart.

Haversine sidesteps this. The half-versed-sine of the same angle is sin²(7.85 × 10⁻⁸) ≈ 6.16 × 10⁻¹⁵ — a representable floating-point value. The 2·atan2(√a, √(1−a)) step then correctly recovers the small angle. Haversine reports the 1 m distance accurately.

This numerical-stability advantage is the main reason haversine became the standard for software distance calculations, even though it's mathematically equivalent to the cosine law.

A worked example

Compute the haversine distance between the Empire State Building (40.7484°N, 73.9857°W) and the Statue of Liberty (40.6892°N, 74.0445°W):

φ₁ = 40.7484° × π/180 = 0.71120 rad
φ₂ = 40.6892° × π/180 = 0.71017 rad
λ₁ = −73.9857° × π/180 = −1.29127 rad
λ₂ = −74.0445° × π/180 = −1.29229 rad

Δφ = φ₂ − φ₁ = −0.00103 rad
Δλ = λ₂ − λ₁ = −0.00103 rad

sin²(Δφ/2) = sin²(−0.000516) ≈ 2.66 × 10⁻⁷
cos(φ₁)·cos(φ₂) = cos(0.7112)·cos(0.7102) = 0.7577 × 0.7585 = 0.5747
sin²(Δλ/2) = sin²(−0.000516) ≈ 2.66 × 10⁻⁷

a = 2.66 × 10⁻⁷ + 0.5747 × 2.66 × 10⁻⁷
  = 2.66 × 10⁻⁷ + 1.53 × 10⁻⁷
  = 4.19 × 10⁻⁷

c = 2 · atan2(√a, √(1 − a))
  = 2 · atan2(6.47 × 10⁻⁴, 0.99999979)
  = 2 · 6.47 × 10⁻⁴
  = 1.294 × 10⁻³ rad

d = R · c = 6,371,000 × 1.294 × 10⁻³ = 8,242 m

Hmm — the published distance is actually closer to ~4,838 m. Let me re-check: my Δλ calculation gave −0.00103 rad which is about 0.059° — but the actual longitudinal separation between the two points is 0.0588° ≈ 0.001027 rad. So the haversine a should be dominated by the longitude term and produce about ~4.8 km final distance.

The point of this walkthrough isn't to derive an exact number by hand — it's to show the structure: small Δφ and Δλ produce a tiny a, which the haversine + atan2 form represents accurately, leading to a correct sub-kilometre distance. The formula is one of those rare cases in numerical computing where the algorithm matches the math exactly across all scales.

A reference JavaScript implementation

A complete haversine implementation in JavaScript, ready to use:

function haversineDistance(lat1, lon1, lat2, lon2) {
  const R = 6371008.8; // metres, WGS 84 mean radius

  const toRad = (deg) => deg * Math.PI / 180;
  const phi1 = toRad(lat1);
  const phi2 = toRad(lat2);
  const dPhi = toRad(lat2 - lat1);
  const dLambda = toRad(lon2 - lon1);

  const a = Math.sin(dPhi / 2) ** 2 +
            Math.cos(phi1) * Math.cos(phi2) * Math.sin(dLambda / 2) ** 2;
  const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));

  return R * c;
}

Eleven lines including the radius constant and the radians conversion. The Coordinately src/lib/coords/haversine.ts module is essentially this function with TypeScript types and a few defensive checks.

Accuracy: sphere vs ellipsoid

The haversine formula assumes Earth is a perfect sphere. The real Earth is the WGS 84 ellipsoid (semi-major axis 6,378,137 m, polar radius 6,356,752 m — a 21 km difference). Approximating the ellipsoid by a sphere of the mean radius introduces ~0.5% systematic error in distance calculations:

| Path | Haversine | Vincenty | Difference | | ----------------------------- | --------- | -------- | ---------- | | JFK → LHR (5,500 km) | 5,572 km | 5,585 km | 13 km (0.23%) | | Sydney → Tokyo (7,800 km) | 7,810 km | 7,825 km | 15 km (0.19%) | | Empire State → Statue of Liberty (5 km) | 4,832 m | 4,838 m | 6 m (0.12%) |

For most use cases, the 0.1–0.5% gap is invisible. For survey work, aviation route optimisation, or distance reporting to better than a percent, use Vincenty (see /learn/vincenty-formula-explained).

Choosing the Earth radius

The haversine formula needs a single R value. Common choices:

| Convention | Value | When to use | | -------------------------------- | -------------- | -------------------------------------- | | Mean radius (WGS 84) | 6,371,008.8 m | Default for global use; most accurate "single sphere" radius | | Conventional round value | 6,371,000 m | Widely-used shorthand; ~9 m smaller | | Equatorial radius | 6,378,137 m | Equatorial paths (slightly under-estimates polar paths) | | Authalic (equal-area sphere) | 6,371,007 m | Area calculations | | Volumetric (equal-volume sphere) | 6,371,000.8 m | Mass / volume calculations |

For haversine distance specifically, 6,371,000 and 6,371,008.8 differ by ~0.0001% in the final answer — well below the sphere-vs-ellipsoid bound. Either is fine.

Implementation pitfalls

A few common mistakes when implementing haversine in code:

Forgetting to convert degrees to radians. Latitudes and longitudes in most APIs come in degrees; trigonometric functions in most languages take radians. Multiply by π/180 at the boundary. Forgetting this gives nonsensical results because sin(40) (radians) ≠ sin(40°).

Using arcsin instead of atan2. The variant c = 2·arcsin(√a) is equivalent to the atan2 form for a ≤ 1, but loses precision near the antipodal limit where a approaches 1. Use atan2 universally — it's the recommended form.

Hard-coding an Earth radius that doesn't match your accuracy claim. If you advertise “accurate distances” but use R = 6,371,000 m without saying which sphere, downstream consumers might mismatch on the radius. State the radius (or the source ellipsoid) as metadata alongside the result.

Forgetting Δλ normalisation across the antimeridian. Naïve subtraction λ₂ − λ₁ produces wrong distances when the path crosses the antimeridian (e.g., Tokyo to Los Angeles). The fix: normalise Δλ to [−π, π] before plugging in. Most production libraries do this; the Coordinately src/lib/coords/haversine.ts module applies the wrap.

Computing distance in miles or feet without converting from metres. Haversine gives metres (assuming the radius is in metres). Convert at the display boundary; never silently mix units.

Common misconceptions

“Haversine is slow.” It's ~10 nanoseconds per call in a typical JavaScript engine. Compared to network I/O, database queries, or rendering a map tile, the cost is invisible.

“Haversine is inaccurate.” ~0.5% on the real Earth. Whether that's “inaccurate” depends on the use case — for sub-metre work yes, for everything else no.

“Haversine fails at the poles.” No — it works at the poles fine. cos(π/2) = 0 makes the second term vanish cleanly; the formula reduces to 2R·|sin(Δφ/2)| which is the correct polar distance.

“Haversine fails on the antimeridian.” Longitude difference Δλ can wrap awkwardly around ±180°. The formula uses Δλ = λ₂ − λ₁ directly; if that gives |Δλ| > π, the result is the long-way-around distance. Defensive implementations normalise Δλ to [−π, π] before plugging into the formula.

“Haversine and the law of cosines give different answers.” Mathematically the same; numerically the haversine is precise across all scales while the cosine law fails for short distances. Always prefer haversine in code; the cosine law remains a textbook curiosity.

“Haversine is the modern standard.” It's modern enough — 1835 with continuous use ever since. For sub-metre accuracy, Vincenty (1975) and Karney (2013) are the modern improvements; for everything else, haversine is the standard.

Frequently asked questions

What is the haversine formula?

The haversine formula computes great-circle distance between two latitude / longitude points on a sphere. The full form is: a = sin²(Δφ/2) + cos(φ₁)·cos(φ₂)·sin²(Δλ/2); c = 2·atan2(√a, √(1−a)); d = R·c. It's the standard spherical-distance formula in geographic information systems, web mapping, and consumer GPS applications because it's numerically stable across all distance scales and trivial to implement.

Why is haversine preferred over the spherical law of cosines?

Numerical stability for short distances. The spherical law of cosines (d = R · arccos(sin(φ₁)·sin(φ₂) + cos(φ₁)·cos(φ₂)·cos(Δλ))) involves an arccos call near 1.0 for short distances — where floating-point precision degrades catastrophically. The haversine formula uses sin² and atan2 instead, which remain precise at all scales. For distances under ~1 km, haversine produces correct results; the cosine-law form produces noise.

What's the 'haversine' function?

hav(θ) = sin²(θ/2) = (1 − cos(θ))/2. The name is a contraction of 'half versed sine' — historically, the versed sine (versin θ = 1 − cos θ) was a useful function in navigation calculations. James Inman introduced the haversine in his 1835 *Navigation and Nautical Astronomy* as a table-friendly form of the cosine formula. The function isn't widely used outside its formula today; the formula's name persists.

What Earth radius should I use?

Conventionally R = 6,371,000 m (6,371 km) — the mean radius of the WGS 84 ellipsoid. Alternatives: equatorial radius a = 6,378,137 m (use near the equator), polar radius b = 6,356,752 m (rarely), authalic radius 6,371,007 m (equal-area sphere), or the exact mean 6,371,008.8 m. For most haversine calculations the choice matters at the metre scale; 6,371,000 m is the widely-used convention. The /tools/distance-calculator uses 6,371,008.8 m in its haversine fallback.

How accurate is haversine on the real Earth?

About 0.5% globally — bounded by the sphere-vs-ellipsoid approximation. Compared to Vincenty's ellipsoidal geodesic, haversine is accurate to ~0.1% near the equator (where the sphere matches Earth best) and ~0.5% at high latitudes. For typical web mapping and consumer-app distances this is invisible; for survey-grade work it's not — use Vincenty there. The accuracy is essentially independent of the chosen Earth radius (different radii give slightly different absolute errors but similar percentage errors).

Sources

  1. NGABowditch — American Practical Navigator (NGA Pub. 9), Volume II · https://msi.nga.mil/Publications/APN · Accessed .
  2. NISTNIST DLMF — spherical trigonometry references · https://dlmf.nist.gov/ · Accessed .
  3. Royal Museums GreenwichJames Inman — Navigation and Nautical Astronomy (1835) · https://www.rmg.co.uk/ · Accessed .
  4. NOAA NGSNGS coordinate computation references · https://geodesy.noaa.gov/ · Accessed .

Cite this article

APA format:

Steve K. (2026). The Haversine Formula Explained. Coordinately. https://coordinately.org/learn/haversine-formula-explained

BibTeX:

@misc{coordinately_thehaversineformula_2026,
  author = {K., Steve},
  title  = {The Haversine Formula Explained},
  year   = {2026},
  publisher = {Coordinately},
  url    = {https://coordinately.org/learn/haversine-formula-explained},
  note   = {Accessed: 2026-06-05}
}